The Marion Effect

See my complete article on my first of seven Problematic Badass Female Tropes over here at Writers’ HQ.

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Plea #2: sign up for Advanced Stage Combat

Reason Number 2 of thousands:

Six foot staffs.

Even in SAFD land, the six foot staff (what they call quarterstaff) is not often taught in the basic stage combat courses. This is certainly understandable to a certain extent, as it’s not one of those weapons that most actors will most often find themselves wielding.

This coming fall semester, however, I will be adding staff back into the Stage Combat curriculum. Fun fact: when I first designed the beginning Stage Combat course for Metro back in 2005, there were three weapons systems they all learned: Unarmed, Staff, and Sword (rapier). I later axed the staff unit, for to spend more time with the swords and the finals, and with the knowledge that the staff (though basic weapons training for me at the time in martial arts) wasn’t really a fundamental weapon most beginners would need to know about.

But it’s so very much fun!! And so this fall we will be wielding them again for the first time in about a dozen years. So if you’re an Auraria student or want to audit, get on your registration now so I can hit my minimum enrollment before cancellation. Do eet.

Denver Comic Con 2018

While my presentation titledThe Fight Is The Storyhas been a Denver Comic Con mainstay since its inception (often through the academic branch of the DCC, called Page 23), this year I am doing two presentations there, but neither one is The Fight Is The Story.

You will recall, lovely lurkers, my post here about theseven problematic badass female tropes? Well, Page 23 likes the idea, and I will be presenting this concept on one of their panels this year. I’ll let you all know as soon as I know what day/time it will be. Will this be the catalyst for Gamergate 2.0? Time will tell….

Side note on this: Writers HQ is having me write about the first of the 7: The Marion Effect, for their May selections online. I’ll keep you apprised of that too: if I get enough readership, it may turn into a series, which I’ll of course ask you for help with.

DCC proper wants me too: they have accepted me to hold a session on my concept of theThree Rules For Protagonists, which you have read about before right here. Honestly, I don’t recall whether this is a panel presentation or a more hands on workshop, but either way it should be a great time!

Wi-Fi (or indeed, any) online connection is famously absent over at Comic Con. So it’s time to start making some PowerPoints, people! Let’s do this!

Advanced Stage Combat

Remember a few months back, when I posted a series of pleas, extolling the virtues of my Stage Movement class, so that students at Auraria campus would sign up for it? I ended up with a good number of students in that one, and now I’m beginning a series of pleas about a new, vastly exciting course.

Well it’s not new, exactly, but the last time it was offered was …. gosh 8 years ago? Is that true? Anyway, suffice to say I wasn’t expecting the good folks in charge at Metro’s Theatre department to ever offer it again. But guess what? This Fall, it’s there, with a real course number and everything. It’s called ADVANCED STAGE COMBAT, and I am pleased as punch to be teaching this again. (At least, I’ll be teaching it if enough people sign up.)

I’m planning on putting up a post dedicated to each of the things about this course I’m most looking forward to, so let’s start with what’s the very first and very last fight scene the Advanced Stage Combat students do: the big group fight scene.

Big group fights are challenging, as there’s more that goes into a 3 person or more fight than just orchestrating pairs. For the first assignment in this course, I have the students do a full-class-member fight scene. One year, it was an 8-person fight. Another year? It was 12. One group set the opening scene of Romeo and Juliet on a pirate ship’s port, including cannons, ladders, “water” and grog along with the biting of the thumbs.

If you’re a student at any of the schools on auraria campus, do sign up for Advanced Stage Combat. I need 12 people to join me, or it’ll get cancelled. Plus, it’s a very unusual thing for an undergraduate program to have this robust a Stage Combat training offered to its theatre students. You’ll see it (sometimes) in MFA programs, but this is something special to have on your undergraduate cv. Take advantage of it.

Punching Through a Crystal Wall

Remember that Doctor Who episode, where he was trapped in the nightmare loop? The way he escaped was, each time he got to the end/his death, he punched a thick glass (or rock crystal?) wall, just once, with his bare fist. Turns out that he ends up going through that time loop so many times, that he eventually punches through the thick crystal wall completely. Think of how many millions of times you’d have to punch with a bare fist, to get through a rock wall several feet thick. But he succeeds, and it sets him free.

My life lately has run up against that thick layer of crystal, or so it feels: beautiful, but holding me in a loop. I’m punching it with my bare fist, though, over and over, and will persist until it gives way. Problem is, I also have to rely on others to add their punches to mine, and so am also being forced to wait. I spent a long while musing about this last night: I’m stalled, and it’s frustrating, as I am powerless to move these other people into action. And so I wait.

But here’s the stuff I am indeed actively doing–these things may be interesting to you, lovely lurkers, so here goes:

Wisdom From Everything was a remarkable production, and my scenes of violence were carried out beautifully. This production closes on the 26th, so those of you lurkers who are local, don’t miss it.

My initial writings on the topic of Problematic Female Badasses in lit and pop culture are slowly, painfully, becoming a book. Page 23, the academic branch of Denver Comic Con, has accepted it as part of their panel presentations, and so I will be talking about this project and my 7 Tropes live in front of a roomful of geeks this June. Will I be the catalyst for Gamergate 2.0? Time will tell…

Also this summer, I’ll be trekking back to Longmont to teach the teenaged ballerinas how to fake punch each other in the face, drag each other around by their hairpinned buns, and etc. One of the highlights of that is when they learn the face slam. The initial teaching of it is slamming the face into the floor, but some tutued girl always gets the idea to slam her partner’s face into the ballet barre, which is just such a delightful thing to witness.

Sooner than that, though: Blue Dime Cabaret is having our first show at Full Cycle on April 7th. It’s a bike shop, coffee shop, and bar over on Pearl Street where Penny Lane used to be. This is going to be a really fun show: we’ve got comedians, burlesque, burlesque on roller skates, and an opera singer. I’ll be jiggling my sparkles in a 1920s Charleston inspired burlesque bit that I actually need to finish choreographing… anyway, we’ve also been picked to perform in this summer’s Boulder Fringe Fest, too, so this’ll be a fun way to see how these variety shows will turn out. If you’re local, do come see us, and tip generously. I need the money.

I’ll let you know how Goth Prom goes, too. I have a rather ’80s inspired outfit to honor my early days of gothiness. But anyway.

These are the punches I’m throwing these days. What punches are you throwing into your walls? Add them in the comments, if you’d like to share. Of course, there’s a reason I call you all “lovely lurkers…”

Wisdom From Anything, Therefore Nothing

(If you recognize the quote I remixed for the title of this blog post, say so in the comments, and extra points for you.)

What I’m finally beginning to realize and embrace, lovely lurkers, is that I need to quit worrying about whether or not I have anything “important” to write about, and just write the damn blog. Write. Right? Right.

‘Cause there’s always something. Like for instance: I just turned 45 years old, after having danced burlesque only a couple weeks before such an auspicious anniversary. The play for which I consulted and set the scenes of violence, called Wisdom From Everything, opens soon (in fact its first preview is tonight). I’m helping Friend Monica with her theatre piece, called Aphrodite’s Refugees. Both works speak to the plight of refugees: the play, about Syrian refugees, Monica’s piece, about her father’s experience in the refugee camps (and military) of Cyprus.

Me and Friend Brandy have begun a pop-up cabaret project called Blue Dime, which is an eclectic collection of acts: burlesque, magic, music, comedy, variety, drag, and any etc. you can think of (and some you can’t). We just got accepted into the Boulder International Fringe Fest, and you bet your blue carbuncles I’ll be keeping you apprised of this as we move forward.

But one of the biggest things to occur in my little world is my branching out into the corporate world with my valuable skills. With Front Range unceremoniously dumping me, plus being reminded of the popular business adage that once one turns 45, one needs must change careers, I find myself shilling my stage movement expertise to those who need such coaching in the corporate world. Hence, *everyone* in the corporate world. Right? Of course right.

What I am doing immediately in this direction, in order to collect the necessary endorsements to paint me worthy of a piece of that corporate money pie, is something I’m calling Buy Me A Beer, Help Your Career. How it works is this: take me out for a pint, and give me your pitch/presentation/whatever it is that’s imminent, and I give you pointers on how to maximize your body language, poise, gesture, and voice to best effect. You then, ecstatic with the spectacular results of my coaching, write me a glowing endorsement on LinkedIn. Easy peasy, and win-win.

Neat, eh? I can’t take credit for the idea; that was the SO’s brilliance at work to help yank me up by my bootstraps at this advanced age.

Well, heck. With advanced age comes advanced expertise, right? Right.

The More You Holmes

From: several of the eps 

Line: “The game is on!”–Sherlock, and sometimes Watson, newspaper headlines, and others

Reference: The line in the original canon is, “the game is afoot,” which we come across first in “Abbey Grange,” and which the Victorian Sherlock says in the infamous Christmas special.

But of course the very first time this catchphrase was uttered in English literature was in Shakespeare’s Henry IV, Part I.

The Aged Hero’s Journey

[(Aged) hero’s journey]

I was struck by recollection of Ursula K. LeGuin’s very-important-to-me Earthsea series upon news of her recent passing, and was especially struck by the Hero’s Journey she constructs in The Farthest Shore. Sure, it’s ostensibly young Arren’s Journey, but actually? No. It isn’t. It’s Ged’s. After already living comfortably as Archmage for many years, in middle age, he embarks on another hero’s journey. Arren goes through a classic coming of age adventure, but Ged’s Journey, though the same adventure and path, is at the same time completely different, because of his age (and station). So I was inspired to construct a hero’s journey that’s specifically for us old people.

This is a hero’s journey that isn’t a coming of age story (or at least, it’s not a coming of that particular young age, nor is it a story of becoming an adult). Our hero is already an adult, and even already a hero, before s/he embarks.

I’ve made it into 8 stages, to go with my 8-Stage classic hero’s journey and the villain’s journey I’ve written about here before.

You might want to familiarize yourself with those again before plunging into this one.

———–

1. Break in stasis / call to adventure

I use a term from the beginning of the Freytag’s Pyramid story structure here along with the Hero’s Journey classic “call to adventure” because for our older, experienced hero, the comfort of regular life, the level life of stasis, the “way things is” in normal existence, including the presence of friends and family, is a deeper and higher stakes situation for the older hero. The comforts of home are kinda essential for someone with chronic arthritis in her knees, and her family, in contrast to the young hero running from/rebelling against her parental figures and elders, instead is herself the elder. Her family might be her own children, her home the comfort of a chosen partner. Leaving this behind takes a great, dire, often violent, disturbance.

2. Resisting the call / shutting the door

I’m too old for an adventure; get off my lawn! How dare you disturb me in my retirement—I’m done with all that now. Allow me to milk these island beasts in peace. No, I haven’t tapped into the Force since my nephew went bad, which was my fault, by the way. I can’t harm anyone out here in my retirement, nor am I willing to save the world. Again. Been there done that got the T-shirt and the scars. Go back to your rebellion, kid, and leave me here where I belong.

3. Return to the forest

There’s usually, as stated in stage one, a volatile, vital, and necessary reason to drag the Aged Hero out of her stasis, comfortable or no. Once she realizes her refusal of the call to adventure is to no avail, she’ll embark on her journey, back into the Forbidden Forest. But, unlike when she was young, she knows exactly how to navigate the threshold; in fact, it’s usually her own stubbornness that’s the only thing holding her back. Those fearsome guardians at the gate? They remember her and know her well, or at the very least, our hero knows very well how to move through that gate. It’s familiar territory, as is the Realm itself.

4. Becoming the fae

Once the Aged Hero is back in the Forest/Enchanted Realm/whathaveyou, he doesn’t have to fight anybody, or pit his wits or strength against the magical guides or guards. Both, honestly, are fading at any rate. And boy does that stump look comfy to rest on, just for a minute while he catches his breath. And look at that young hero who just broke through the gate guardians, looking terrified of the path. I wonder if he has any water to spare…

Know how in every old tale, the young hero always should share his meager supplies when he comes across strangers in the Wood? That’s because the strangers (if treated kindly), will help him succeed in his journey. Sometimes the strangers are magical denizens of the Realm. But sometimes….

5. Give up the gifts

The Aged Hero acquired these magical boons long ago, and if she’s a real hero, she already returned with them, using them to benefit her community. They have served her well, and made life a little better for her tribe/family/etc. But now it’s time to give them to somebody who can use them better than she can. Or, it’s time to use them one more time: just once, for the final and most important act.

6. Acknowledge the child/ren

This stage can come simultaneously with Stage 5, with the old hero giving his gifts up to the younger one, or it can be a more symbolic passing of the torch. At any rate, it’s not his story anymore: it belongs to the young ones now, and will continue with them.

7. Last legs / home again

The return-w-boon is usually in this stage the Empty Vessel, from which the Aged Hero has poured out her power in order to save the world, or it’s an empty hand from which the torch was passed, etc. More wisdom, often in the form of deep love, is now the Aged Hero’s boon, and she, tired to death, returns without magic, but all the empty spaces wherein the magic once was. And a deeper, more integrated, quieter, powerful innerstrength withal.

8. Golden years / I’m fucking retired, y’all

No really, kids. This time I mean it. For reals. Get off my lawn, seriously.

This stage can take the form of a disappearance or death, like our elder Jedi in the Star Wars stories, or just going into retirement, or moving on physically, like Tolkien’s old immortal Elves retreating to the western lands, leaving Middle-Earth to the young humans to mind. Maybe the Aged Hero teaches the younger ones now, or (more often) not, but a new stasis is established in any case.

Of course, this new stasis can be broken again at any time.

Ugh, what’s that call I hear? The Call to Adventure? Again? Nope, not this time—my back hurts…